When I first started this venture I was planning on pumping out a Naglfar every two weeks or so (it takes 11 days to build the thing, and some extra time to buy/build the capital components as well as sell the darn thing). I had 2.9B liquid, a fair amount of BPOs for capital components (about half) and a Nag BPO. Naglfars had BUY orders for around 2.9-3.0B with a build cost of around 2.3-2.4B (and that is using jita sell order prices). That means that a conservative estimate was 500M per Nag, or about a bill a month assuming a Nag built every 2 weeks.
Two months in, I have just recently sold my first Naglfar. How did I do? Not well.
I sold my first nag at a price of 2.32 Billion (net of order and sales tax fees). So what went wrong?
1: In the two months, prices have fallen for minerals, rather heavily. Build Cost is now about 2.0B, roughly a 15-20% decline.
2: The war in fountain is now over, lowering that temporary demand for Naglfars, pushing prices down.
3: Two weeks in, I decided to research ME to 1 on my BPO. This did indeed lower the BPO inefficiency from 10% to 5%, however, it took a month (33 days), during which period prices for minerals fell further than the 5% savings I was gaining by doing the research. The smart thing would have been to sell all minerals I had attained at that time, and buy them up again once the BPO was close to done researching.
Where do things stand now? The buy orders for Naglfars are very close to the build cost of roughly 2B. However, there is a rather large spread between buy and sell orders. The lowest sell order in The forge is currently 2.74B (some other regions are less, but all are 2.4B or higher)
So although I did lose ISK on building my first Nag, I will continue to build, as long as I believe I can sell them using sell orders for somewhat over build cost.
Where do I stand now?
2.54B ISK liquid
170M in inventory (Liquid Ozone cynos)
300M minerals toward next Naglfar.
Total worth: 3.01B ISK
Despite the fact that I took a (small) loss on my first Nag, and that I've run at least one POS continuously (Poses eat fuel, nom nom nom), I've managed to make 110M ISK in 2 months.
For those of you following along at home, that's a horrible return for two months, even considering that I don't play much. Some people make that in one weekend ratting or LV 4 missioning. Let's see if things change going forward, hmmm?
Oh, on a side note Parasoja recently noticed he hit Twelve figures liquid. Congrats Parasoja! How did he manage it? Well, capital ship construction. Lets hope, I can join that club some day.
Showing posts with label carebear. Show all posts
Showing posts with label carebear. Show all posts
Friday, August 23, 2013
Thursday, February 21, 2013
Lucky # 13
We've made it to blog 13, not bad considering I'm no Poetic Stanziel with a post every day. I honestly don't know how the guy does it. I mean, sure, some of his posts aren't worth reading, but most are, and that's where I'm impressed.
I haven't written in a while and part of that is because I haven't been playing much eve lately (read: DUST 514 addiction), and when I have been playing, I've picked up a new playstyle. That's right, I've gone into super-carebear mode.
I now currently have 4 poses running, doing whatever poses do to make ISK (1 research pos, 1 moon mining pos, 2 reactor poses). I've also gotten into playing the markets. I sell my wares in non-hub systems.
Also, after reading blogs such as older Greedy Goblin Posts (he now just ganks high-sec miners, but his old posts are good for the industrialist), and Merchant Monarchy I've gotten a decent understanding of how station trading should work. I've tried it in the past with mediocre success, but after more understanding perhaps this time it will be a viable play style for me.
And finally, as always, I've speculated on the most recent patch (Retribution 1.1). I figured battlecruisers would have increased build costs such as frigates and cruisers before them. Honestly, I was too lazy to actually check sisi to confirm this (I know, I know, really bad), so I could have lost ISK, but such is the risk you run for being lazy. Long story short, battlecruiser material requirements did go up, and with it, came profits. I also assumed medium armor rep rigs would go up as well as demand rises due to new "paste eating" armor reppers. I was able to sell most of my stash at higher amounts, and once again, I'm a happy carebear.
I haven't written in a while and part of that is because I haven't been playing much eve lately (read: DUST 514 addiction), and when I have been playing, I've picked up a new playstyle. That's right, I've gone into super-carebear mode.
I now currently have 4 poses running, doing whatever poses do to make ISK (1 research pos, 1 moon mining pos, 2 reactor poses). I've also gotten into playing the markets. I sell my wares in non-hub systems.
Also, after reading blogs such as older Greedy Goblin Posts (he now just ganks high-sec miners, but his old posts are good for the industrialist), and Merchant Monarchy I've gotten a decent understanding of how station trading should work. I've tried it in the past with mediocre success, but after more understanding perhaps this time it will be a viable play style for me.
And finally, as always, I've speculated on the most recent patch (Retribution 1.1). I figured battlecruisers would have increased build costs such as frigates and cruisers before them. Honestly, I was too lazy to actually check sisi to confirm this (I know, I know, really bad), so I could have lost ISK, but such is the risk you run for being lazy. Long story short, battlecruiser material requirements did go up, and with it, came profits. I also assumed medium armor rep rigs would go up as well as demand rises due to new "paste eating" armor reppers. I was able to sell most of my stash at higher amounts, and once again, I'm a happy carebear.
Labels:
carebear,
Dust 514,
Market,
Moon Mining,
POS,
Station Trading
Thursday, August 23, 2012
Goldilocks and the Three Carebears
In my last blog, I spoke about FW plexing, and how profitable it is, and how I believed that this is all intentional, yet will be "fixed" in the future. For starters, you have to keep in mind that CCP is a business, and they need to keep players interested in the game. The game is quite intricate, and has many "moving parts", yet just about everything that keeps players playing falls into at least one of three categories: making isk, pvp, and social player interaction (ie: RP, forum warfare, blogging, etc.). The social interaction is mostly done outside the game (oh sure, there are chat channels in the game, and the forums are moderated by CCP employees, but for the most part, these are aspects that are outside the scope of the game), so CCP can't do much more than set the initial conditions for interaction, and hope they happen. PvP while important, isn't the main driver of this article, and I will discuss the brilliance that CCP has set up in the skill and pvp system at a later date. What we are left with, and what FW plexing is all about, is making ISK, after all, ISK makes the universe go around (I'm pretty sure I read that in a physics book somewhere).
When CCP adds a new way for players to make ISK, they have many options:
How well will it pay?
How difficult should it be to complete once started?
How much ISK risk is involved?
How long should it take? (How much of a time investment is it?)
Is there an initial investment necessary?
Is it be noob friendly, or skill intensive?
Do you need to hold sov to have access?
Let's answer these questions, and give a bit of a potential 'why' in regards to FW plexing.
How well will it pay: A theoretical maximum of roughly 630M ISK per hour*. A rather conservative number, however, is 126M ISK per hour**.
How difficult should it be to complete once started: From an NPC standpoint, should be fairly easy (after all, a 2 day old alt can run majors). Since it is in Low sec, however, and since you are at war (faction war), you may have to not complete your plex due to these other factors (albeit driven out, and kept out, is not all that common, but it does happen), so overall I would give it a "moderately easy".
How much ISK risk is involved: At any one time, perhaps 5M if you farm with an alt. (Albeit there is a fair amount of risk that you wont reach a high tier, and therefore, cash out in a major way).
How much of a time investment is it: From as little as 10, to as much as 20 minutes (assuming you are not forced to leave the plex).
Is there an initial investment necessary: Minimal ISK and Skillpoint Investment. No prior grinding needed.
Is it be noob friendly, or skill intensive: Noob Friendly
Do you need to hold sov to have access: No
All of these factors point to a low barrier to entry, good pay, easy to do, low time investment, etc. So why is this? Well, essentially, it's because CCP has created a new way for players to make money, and what better way to get players to do it, than by making it easy to join, easy to do, pay well, and not take much time. Having a fair number of these qualities, incentivizes players to try it. (Look at the prior two new ways to make isk: incursions and wormhole space, they have many of these qualities as well). After all, the worst thing that can happen is that CCP will invent a new way to make ISK, and nobody will do it, because either it's too hard, takes too long, is too risky, pays too poorly, etc., as compared to what players were already doing before. In much the same way, that a new shop, might have a grand opening sale and sell items at a loss, or give away free items to get customers interested and knowledgeable about their store, CCP is incentivizing players to try new FW plexing, even if the reward to risk ratio is (favorably) out of whack temporarily.
Over time, however, if a way of making isk (in this case FW plexing, previously Incursions) has a risk-reward ration that is too out of whack, it will need to be dealt with, lest it marginalizes and cripples other ways of making ISK (See drone region nerf and mining). This is why incursions were nerfed, and this is why FW plexing WILL be nerfed. We may not know the means, as of yet. CCP may make the plexes harder to complete, take longer, change the LP store prices, require more skills, make it harder to afk, or a dozen of other changes, but FW plexing WILL be nerfed at some point (My assumption, sooner rather than later)
In much the same way that Goldilocks found some porridge that was too hot, and some porridge that was too cold, before finding some porridge that was just right, CCP has FW currently as "too far" on the happy end of the reward to risk ratio scale. They will therefore eventually nerf it lest everyone else gives up their other ways of making ISK for plexing. When they nerf it, they might make it "too hard" (or in other ways reduce the reward to risk ratio too far the other way) or they might find the perfect, "just right" level. Their eventual goal (after the "grand opening sale") with FW plexing, much like with incursions, or any other form of making ISK, is to eventually find that "just right" level of reward to risk ratio.
That being said, make your ISK now, before the CCP Nerf bat of doom, turns FW plexing into a bloody mess.
*Ok, this may not be the highest theoretical maximum, as prices do change, but the numbers I used were 3 major plexes an hour (I've found 3 in a system before, although it is rare), disregarding warp time between them, and time to reach the button is disregarded as well. Obviously a tier 5 cashout is assumed, and I used 7,000 ISK per LP as my maximum ratio (It is the best I've found thus far, not necessarily the theoretical best).
**I used one minor, one medium, and one major plex completed per hour, with the LP exchanged for SFI BPCs, using the conservative value of 27M ISK per SFI BPC from my last post.
When CCP adds a new way for players to make ISK, they have many options:
How well will it pay?
How difficult should it be to complete once started?
How much ISK risk is involved?
How long should it take? (How much of a time investment is it?)
Is there an initial investment necessary?
Is it be noob friendly, or skill intensive?
Do you need to hold sov to have access?
Let's answer these questions, and give a bit of a potential 'why' in regards to FW plexing.
How well will it pay: A theoretical maximum of roughly 630M ISK per hour*. A rather conservative number, however, is 126M ISK per hour**.
How difficult should it be to complete once started: From an NPC standpoint, should be fairly easy (after all, a 2 day old alt can run majors). Since it is in Low sec, however, and since you are at war (faction war), you may have to not complete your plex due to these other factors (albeit driven out, and kept out, is not all that common, but it does happen), so overall I would give it a "moderately easy".
How much ISK risk is involved: At any one time, perhaps 5M if you farm with an alt. (Albeit there is a fair amount of risk that you wont reach a high tier, and therefore, cash out in a major way).
How much of a time investment is it: From as little as 10, to as much as 20 minutes (assuming you are not forced to leave the plex).
Is there an initial investment necessary: Minimal ISK and Skillpoint Investment. No prior grinding needed.
Is it be noob friendly, or skill intensive: Noob Friendly
Do you need to hold sov to have access: No
All of these factors point to a low barrier to entry, good pay, easy to do, low time investment, etc. So why is this? Well, essentially, it's because CCP has created a new way for players to make money, and what better way to get players to do it, than by making it easy to join, easy to do, pay well, and not take much time. Having a fair number of these qualities, incentivizes players to try it. (Look at the prior two new ways to make isk: incursions and wormhole space, they have many of these qualities as well). After all, the worst thing that can happen is that CCP will invent a new way to make ISK, and nobody will do it, because either it's too hard, takes too long, is too risky, pays too poorly, etc., as compared to what players were already doing before. In much the same way, that a new shop, might have a grand opening sale and sell items at a loss, or give away free items to get customers interested and knowledgeable about their store, CCP is incentivizing players to try new FW plexing, even if the reward to risk ratio is (favorably) out of whack temporarily.
Over time, however, if a way of making isk (in this case FW plexing, previously Incursions) has a risk-reward ration that is too out of whack, it will need to be dealt with, lest it marginalizes and cripples other ways of making ISK (See drone region nerf and mining). This is why incursions were nerfed, and this is why FW plexing WILL be nerfed. We may not know the means, as of yet. CCP may make the plexes harder to complete, take longer, change the LP store prices, require more skills, make it harder to afk, or a dozen of other changes, but FW plexing WILL be nerfed at some point (My assumption, sooner rather than later)
In much the same way that Goldilocks found some porridge that was too hot, and some porridge that was too cold, before finding some porridge that was just right, CCP has FW currently as "too far" on the happy end of the reward to risk ratio scale. They will therefore eventually nerf it lest everyone else gives up their other ways of making ISK for plexing. When they nerf it, they might make it "too hard" (or in other ways reduce the reward to risk ratio too far the other way) or they might find the perfect, "just right" level. Their eventual goal (after the "grand opening sale") with FW plexing, much like with incursions, or any other form of making ISK, is to eventually find that "just right" level of reward to risk ratio.
That being said, make your ISK now, before the CCP Nerf bat of doom, turns FW plexing into a bloody mess.
*Ok, this may not be the highest theoretical maximum, as prices do change, but the numbers I used were 3 major plexes an hour (I've found 3 in a system before, although it is rare), disregarding warp time between them, and time to reach the button is disregarded as well. Obviously a tier 5 cashout is assumed, and I used 7,000 ISK per LP as my maximum ratio (It is the best I've found thus far, not necessarily the theoretical best).
**I used one minor, one medium, and one major plex completed per hour, with the LP exchanged for SFI BPCs, using the conservative value of 27M ISK per SFI BPC from my last post.
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