Monday, June 24, 2013

The Quest for 11 Figures- Day 5

Status Update on Day 1: After consolidating isk from across all my accounts, my starting liquid isk value was 2.9B not, 2.5B

Day 5 Update: Liquid ISK in wallet: 1.0B
What have we spent the other 1.9B on?

1.6B spent on capital ship components.  I put up buy order in jita at perfect (perfect researched bpo) build cost + 8-10%.  It's not incredibly fast, and certain capital components are filling easier than others, but mostly its chugging along.  Why do I not mind paying over cost to acquire these capital ship components?  Honestly, because the margins are there.  I can pay the extra 10%, and still make 400M per capital ship constructed at current prices.

300M spent on cyno field generators and liquid ozone.  These are the two items that pair well together that I mentioned in my previous blog.  I hope to sell the cynos on average at various non-hubs for jita + 1M, so about 2.7M per.  I may have to adjust prices a bit here and there, but my hope is to have so many systems initially seeded with this combo, so that I can sell out at these inflated prices.  LO will most likely be jita + 20%.  I'll be sticking to empire for 90% of sales (usually last highsec jump before low), but I might also put some up for sale in certain stations in our FW warzone and see how they sell.

How are the other ISK making opportunities coming along you ask?  The short answer, not well.
 Ice Mining: For the first time since I started mining ice I got a miner popped.  I run with a damage control on each of my retrievers, to make it harder for people to pop me, or to at least encourage the gankers to pick an easier target.  After all, as with camping, you don't have to outrun the bear, you only have to outrun one of your friends.  This was not the case this time, and a single catalyst was able to pop my retriever.  I've been lazy to replace it, and when I do, I'm sure I'll add in some medium slot tanking mods in addition to the damage control.

Station Trading: I've yet to start this.  Mostly because I need virtually all of my 2.9B isk liquid to be able to seed markets with cynos/LO, and to build the first capital ship.  Once the profit from the first cap hits, I might start doing this.  Implants, my area of knowledge, will be what I focus on.

PI: I've set up one lowsec, and one highsec planet for PI.  I'll add on to this (mostly in lowsec) as I become less lazy.  One of the benefits of having only 2 planets tho is that I'm able to run 1 day cycles, at least for now, without the feeling of being burnt out.

POS Reactions: More maths have to be done on this before I decide to take up such an endeavor.

That's 5 days in, stay tuned as I give more updates on the quest for 11 figures.

Wednesday, June 19, 2013

11 Figures


In my eve life I've never been a rich eve player.  Not only have I never made shittons of ISK, but I've somehow always managed to spend much of the ISK I do make on something disposable.  Sometimes that's plex, sometimes that's ships that go pop, sometimes that's poor investments.  Whatever the case may be, I've only been able to crack 11 figures (10B+) in liquid wallet ISK once (at which point I went on a shopping spree).  I currently stand at 2.5B liquid, with probably another 15-17B in assets.  My goal is to start out my inner carebear and work to get that 2.5 to 10 by the end of the year, without selling my assets or toons.  To some people *cough* Gevlon *cough*,  this may not be hard at all.  To the rest of us, especially those like me, who think and plan about eve, much more than we actually have time to play, it's a bit more of a challenge.  I'll keep posting updates on how I am trying to attain the magic 11 figures liquid.  My current plans are:
Major Planned contributor:
Capital Ship Construction- I've been putting this off far too long.  The spreads are there for certain ships, that even after buying bpcs, a good amount of iskies can be made.

Minor Contributors:
1: Station Trading- I've done a bit of this earlier in the year, and the iskies were actually pretty good.  I'll probably stick to the few items I know rather well though.  Not only will this keep me within my knowledge base, but it will also keep my time needed to update orders to a minimum.
2: AFK Ice mining.  I have two of my ice mining retrievers in a system with ice fields.  Whenever there is a field I can warp them in, start mining 2 different blocks, and come back 20 minutes later (about how long it takes to fill a retriever).  Each pair of retrievers brings in 54 blocks, which is somewhere in the 9-10M ISK range.  Not bad considering it's highsec and all you have to set it and forget it.  Also the ice fields are great for someone like me who will mine if they are there, but won't care much if they are not (I'll simply do something else).
3: PI: I've been meaning to take greater advantage of corp/friendly pocos with low taxes.  I need to get these planets set up, but then I can basically be as active as I want.  (7 day cycles, or 1 day cycles).
4: POS Reactions: These can be quite profitable, however, require quite a bit of time, both initially to set up, and they have to be maintained.  If you don't maintain em, you'll quickly lose em, or they can stop being profitable, not to mention, you have keep doing all the maths to ensure that what was profitable a month ago, still is.
5: Stocking Stations: From my previous experience in this, earlier in the year, I have found 2 items that can be fairly profitable, albeit with lower turnover.  My goal then would be to sell them in as many places as possible, to get a bigger share of the market.  Not only do they pair well together, but are usually something that people don't want to go to jita for.  (I'll let you know what they are later)
6: FW Plexing/Missions: I've made a decent amount for myself doing this in the past few months, and to be honest, I'm a bit missioned out.  While I may do some of this, it will really depend on my mood.


Stay tuned, next post will not only give you an update on 11 figures, but also will critique my Odyssey predictions.